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Up Arrow - Enter Forge Mode
W/A/S/D - Move Forge Camera
Shift - Boost Flying Speed
Q/E - Fly Down/Up (respectively)
F - Adjust Flying Speed (0, Slower, Slow, Normal, Fast, Faster)
Left Click - Select/Deselect Items (hold to paint select)
+ Middle Mouse Reset held item orientation
+ Move Mouse Rotate held item/selection
+A/D Rotate held item/selection
Right Click - Camera Zoom
Spacebar - Pick Up/Let Go of object/selection
Left/Right - Decrease/Increase Rotation Snap (3, 5, 15, 30, 45, 90)(while holding items)
X - Open Forge Menu/Properties menu (while holding item)
Down Arrow/M - Toggle Magnets
ESC - Close/Go back in active menu
C - Clone object on active crosshair. Clone selection when not looking at an object
Delete - Delete held item/group. Delete item looking at (while not holdingitem)
~/F1 - Open Console
Barrels - Barrels
Natural - Bushes/icicles/trees
Cover - Items that provide cover (shields/sandbags/etc)
Crates - Various crates/containers
Explosives - Items that can explode/cause damage from the explosion
FX - Modify camera filters (saturation/gamma/etc)
Lights - Spawnable lights
Tech - Computer/Generator/Monitor/Radio set
Gadgets - Energy Shields/Lifts/Weapon Holder/Soccer Ball
Office - Office aesthetics
Miscellaneous - Misc/Drop Bridge (Last Resort)/Floor Hatch (High Ground)/Pallet/Swinging Door (Ice Box)
Blocks - 6 sided blocks (square/rectangle)
Triangle - Right Angle/Equilateral
Cylinders - Full/Half
Hemisphere - Round/Long
Gametype - General - Set Respawn Point/Variants - Set Starting Point/objectives
Map Tools Map Modifier/Prematch Camera/Kill Volume/Garbage Collector
Map Modifier Edit Barriers/Gravity/Camera FX/Skybox/Weather/Fog
Prematch Camera Camera seen at round start
Kill Volume - Kill player/destroy vehicles
Garbage - Collection Remove bodies/vehicles/props
Equipment - Halo 3 Equipment/Halo Reach Armor Abilities/Grenades/Powerups
Weapons - Weapons sorted by category
Vehicles - Halo 3 vehicles (including Elephant, civilian/troop warthog, destroyed warthog)
Teleporters - Teleports for Player and Vehicles
Selection Renderer Default outlines selected items. Box highlights the item in a box
Help - Displays all console commands
Forge.Budget - Displays info about remaining object count
Forge.Canvas - Remove everything from the map (including elephants from Sandtrap)
Forge.DeleteAll - Delete all objects that are the same as items in crosshair
Forge.DeselectAll - Delete all selected objects
Forge.DeselectAllOf - Deselect all objects that are the same as items in crosshair
Forge.GrabDistance X - Set maximum distance from which objects can be grabbed. Default is 5.
Forge.MagnetsStrength X - Set minimum distance at which structures magnet snap. Default is 0.3.
Forge.MonitorNoClip 0/1 - Allow forge monitor to pass through objects/the map
Forge.ResetRuntime - Respawns items that are abandoned/despawned
Forge.SelectAll - Select all objects that are the same as the object in the crosshair
Forge.SelectAllMaterial - Select all materials with the same material
Forge.SelectEverything - Select everything on the map
Forge.SetPrematchCamera - Sets prematch Camera
Forge.ShowInvisibles 0/1 - Force invisible structures to be visible
Forge.SpawnItem X - Spawn item within the forge pallet (item property shows item number)
Camera.Hide Hud 0/1 - Toggles Hud
Camera.Mode X - Default/First/Third/Flying/Static (flying is great formscreenshots of maps
Camera.Speed X - Sets camera speed. Default is 0.5.
Bind [X] [Action] - Binds a console action to a key
WriteConfig - Writes changes to config file (use this after setting a bind)
Input.KeyboardAction - Binds in game action to keyboard/mouse
The following is the basic setup for binding a key in forge
Input.KeyboardAction "Action" "Key1" "Key2"
Edit the following in console to change/add a keybind. Remember to writeconfig to save the settings.
Input.KeyboardAction "UiLeftTrigger" - Nothing
Input.KeyboardAction "UiRightTrigger" - Nothing
Input.KeyboardAction "UiUp" "Up" - Enter Forge Mode
Input.KeyboardAction "UiDown" "Down" - Toggle Magnets
Input.KeyboardAction "UiLeft" "Left" - Decrease rotation snap
Input.KeyboardAction "UiRight" "Right" - Increase rotation snap
Input.KeyboardAction "UiLeftStick" - Nothing
Input.KeyboardAction "UiRightStick" - Nothing
Input.KeyboardAction "UiA" "Enter" "Space" - Pick up items/select in forge menu
Input.KeyboardAction "UiB" "Escape" "Back" - Go back / close forge menu
Input.KeyboardAction "UiX" "X" - Open forge menu / item properties
Input.KeyboardAction "UiY" "Delete" - Delete selected item / item in crosshair
Input.KeyboardAction "UiLeftBumper" "Q" - Monitor down
Input.KeyboardAction "UiRightBumper" "E" - Monitor up
To bind an action (such as Forge.DeselectAll)
Bind [X] [Console.Command]
Example: Bind P Forge.DeselectAll
This will bind the P key to Forge.DeselectAll
This is a point in which players will spawn at the start of a game/new round
You want to make sure you have at least 1 Starting point per player, split between teams (leave neutral if FFA).
Infection: 16 player Infection* with 1 zombie will require a minimum of 1 Attacker Starting Point for the zombie, and 15 Defender Starting Points for the humans.
16 Player Infection with multiple zombies will require enough Attacker Starting Points for the zombies, and the remaining 16 Starting Points should be set to Defender
Team: 4v4 will require a minimum of 4 Attacker Starting Points and 4 Defender Starting Points
8v8 will require a minimum of 8 Attacker Starting Points and 8 Defending Starting Points
Most of the time you want allied teammates to start near each other near a base that isn't too close to the opposing team
FFA: FFA Modes do not require Starting Points, but is recommended to use Neutral Starting Points for starts
This is a point in which player will respawn after dying, or when a player joins mid-game
Infection 1 life: Zombies will not need any respawn points as the game will end when they all die. Humans will need minimal respawn points, mainly for a safety net in case anyone joins mid game.
Infection Multi-lives: Make sure to leave a fair amount of respawn points for the zombies to spawn in a safe area as to not be spawn camped. Humans also require respawn points for late joiners, or in case of suicide/betrayal.
Slayer / Team Slayer: Leave a fair amount of respawn points (~12-30 per team, depending on map size) as neutral.
Team Objective: Same as slayer, but mostly near bases. Having respawns in middle can ruin the objective experience if teams can stop a flag/plant too easily.
This is used to convert neutral respawn points to a specified team. Not required if your map is only made for 1 game mode.
Infection: Not needed
Team Objective: Use a respawn point in the base region of the map and convert to the desired team. This will make all neutral respawns on a map convert to the Respawn Areas set team, and not allow the enemy team to spawn in the base.
Team Slayer: Typically, not required unless it is a base defense kind of map
FFA: Not needed
*Infected are on the Attacker team
*Humans are on the Defender team
Q. Can I forge with others/ why are people in my forge having issues?
A. Forge (even back in Halo 3) has desync issues with multiple people. You will notice items saving in the wrong spot, and only the host will see skybox/boundary fixes. It is best to forge alone. If you plan on forging with other just to mess around, that is fine.
Q. Where is a good spot to upload/download 0.6 maps/variants?
HaloVault.org - Does not currently use HTTPS.
Q. Why can't I see my starting points when I go back into forge?
A. Open the ESC menu and change gametype to the appropriate mode.
Q. Is there a way to increase the item limit?
A. Currently no. The devs increased the item limit as much as they could. In 0.5 we only had ~200-255.
Q. Is it possible to have someone turn infected if they die from suicide/a kill volume?
A. No, the infected must inflict some form of damage for the player to become a zombie.
Q. What is the current item limit?
A. Diamondback - 606 | Edge - 630 | Guardian - 614 | High Ground - 619 | Icebox - 626 | Last Resort - 630 Narrows - 632 | Reactor - 618 | Sandtrap - 623 | Standoff - 631 | The Pit - 624 | Valhalla - 619
Bug: Lights not working.
Cause: Currently after ~6-8 placed, lihts will start to not work
Bug: CTF Flag not capturing
Fix: Place the return point first with default physics, then place the flag start inside the flag return with phased physics (Credit: Tegan!) *Some issues with 1 Flag
Bug: Kill Volume / Garbage Collector Volume not saving settings
Fix: Click out of the properties menu instead of using ESC/Backspace
Bug: Unable to stick items to spawnable Elephants
Cause: The 2 default elephants on Sandtrap have things tied to the map, and are slightly different.
Bug: Blocks despawn, usually second round into a game.
Cause: Too many objects in the map / amount of players / player flashlights.
Fix: Try and stay a bit under the object limit, especially for 16 player maps / place kill boundaries so even if an important wall despawns, you can't escape through it. (Credit: Nito)
Bug: Multiple object selections somestimes becoming 'ghost objects'
Cause: An error in the way forge handles properties of multiple objects being moved
When making multi-object selection and moving it DO NOT use 'Forge.DeselectAll' and DO NOT jump out of monitor mode to player mode while still holding the selection. To remove the ghost objects, find the one solid object in the selection and delete it, or start a new round.
Recommendation: Save the map before attempting a large multi-object edit. (Credit: Nodudeinparticular)